Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities.
Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
We think we can all agree that the Doom 3 shotgun never felt quite right. We’ve changed that and replaced the vanilla shotgun with a new and more powerful medium range shotgun. The new shotgun tears through enemies with much more ease than its Doom 3 counterpart.
We’ve also made changes to all of the familiar weapons from Doom 3, giving them a more original Doom feel and play. This includes sounds, particle effects and damage output. All this to make enemy encounters more entertaining and fun.
The weapons in Phobos will definitely give The Hordes of Hell something to fear.
Phobos includes new and familiar enemies to the Doom franchise. Expect to see the Arachnotron and Pain Elemental like id software intended them.
Like anything else in this mod we’ve also changed the Doom 3 enemies towards something more like the original Doom. Just like the weapons this includes all aspects; Enemy behaviour, look and feel. Expect faster moving demons and more enemies on screen at a time, leaving you with a combat experience more true to the original than Doom 3 was.
In most games, the story revolves around the player character. The problem in the case of First Person Shooters is that the main character rarely talks, emotes or acts in any way.
We want to do something different than what you expect from most first person games. We want the player to have a voice. The player isn’t you; You are the player.
The player is not an empty shell designed to contain you. He is a character - complete with a past, a present and a future. Using him as a vessel, we intend to give you a chance to experience a deep and exciting story that will spark the imagination and leave things up to your interpretation.
Progress on Episode 3 has been going steady ever since the release of Episode 2. The third episode is the largest of the mod, which is obviously reflected in the devtime. At this stage we’re almost to the point where we can begin internal testing and are very pleased with the episode which we can’t wait to release.
Noone wants this thing to be done as much as we do, but we understand that the wait is long, so to sweeten this stretch of time we’ve released three gameplay teasers for you to watch and hopefully enjoy.
New enemy: The Baron of Hell
If you’re a longtime Doom 3 fan you may recognize this enemy. A fan favourite from the first teaser of Doom 3 at Macworld in 2001 known between fans as Birdie or Birdman. Earlier this year Kenneth Scott, who worked on Doom 3 decided to recreate its model and release it to the public. With some help from Arl, we’ve implemented him with custom animations, particles and sounds into our game, taking the centre stage as the Baron of Hell. Catch a short glimpse of him in the teaser below.
We appreciate all the nice reviews we have received. If you haven't already, please leave a review and a comment. It means a lot to us.
Thank you and take care!
We have at this point poured 7 months of development into Episode 3 after the release of 2. Most time has of course been allocated to the progression...
We are hard at work on Episode 3 and have already covered a lot of ground, so things are looking bright.
The shuttle you were supposed to catch left you behind, stranded in Mars City. Your mission is to locate the missing agent Samuel Calloway. One way or...
Our next episode is nearing its due date and it’s time to recap what has happened up until this point and get a sneak peak of what’s to come.
The shuttle you were supposed to catch left you behind, stranded in Mars City. Your mission is to locate the missing agent Samuel Calloway. One way or...
DO NOT DOWNLOAD THIS VERSION IF YOU WANT TO PLAY THE NEWEST VERSION OF EPISODE 1. EPISODE 2 ALSO INCLUDES EPISODE 1 In the first episode, you wake up...
Hi, just asking (and a reminder, I guess), but did you include missing gib models for Trite and Vagary in part 3?
Hi, I'm a huge fan of this mod. I've never commented before but just wanted to send my appreciation and gratitude for the hard work being done by team future. I've been a silent lurker until now, and I figure there are others like me who have busy lives and careers (now that we're all oldschool). Just wanted to let the team know that there are many of us who appreciate the hard work being done and can't wait to play episode 3!
Thank you so much! We're getting there
Hello. I'd like to ask: Will Phobos get a Dhewm3 compatibility update?
Maybe sometime in the future. Who knows
Hey there!
I sent you guys an email last year, but still no reply. Just letting you know here in case you haven't checked that email address's inbox. :)
Any news?
As of January 24, Episode 3 is now in testing stage
Thanks for info
Will there be hell levels in future episodes?
You don't have to say which episodes will involve hell to avoid spoilers.
Yeah, it kinda feels like this is going to end on a permanent cliffhanger...
Why?